![]() ![]() I haven't tried Action, though, which is supposedly pretty much as good and cheaper for personal use. I've tried a bunch of different recording tools for games over the years, the only one that has satisfied me so far is Fraps. FRAPS NOT RECORDING SOUND WINDOWSI think the only thing you won't be able to capture are DirectDraw applications, basically most old 2D Windows games. FRAPS will capture both Direct3D and OpenGL output, no matter whether it's fullscreen or windowed. Another thing is that (unless I'm mistaken) DOSBox' own capturing won't capture General MIDI / MT-32 music because that one is rendered by the operating system's MIDI synthesizer (or a custom one you may be using) rather than DOSBox itself (note that Soundblaster and Gravis Ultrasound are emulated by DOSBox itself so that should be included in the recording, same's true for emulated CD Audio I believe).į4LL0UT: Nope, it will even capture the visualization in WinAmp. ![]() I think it actually captures the game in the native resolution without any filters applied, no matter how you play it - it may mean more editing but it also means that you have more control and well, simply more faithful material in the game's native resolution. Another thing is that Fraps will capture your system's audio output so you will also get the MIDI music in your audio recording.į4LL0UT: The built-in capturing is extremely faithful to the original material. I considered it rather good because it saves me a lot of effort during editing although it also means more stress on the HDD during editing. You may consider this both an upside or a downside. FRAPS NOT RECORDING SOUND 1080PAnother thing is that (unless I'm mistaken) DOSBox' own capturing won't capture General MIDI / MT-32 music because that one is rendered by the operating system's MIDI synthesizer (or a custom one you may be using) rather than DOSBox itself (note that Soundblaster and Gravis Ultrasound are emulated by DOSBox itself so that should be included in the recording, same's true for emulated CD Audio I believe).įraps will capture DOSBox' actual video output, so if you set DOSBox to stretch the game to 1080p you will end up with 1080p video. The built-in capturing is extremely faithful to the original material. ![]() I didn't try FRAPS as I preferred to try an unrestricted freeware solution for this one time use.įoxhack: I want to record some stuff from a game for a video but dunno what the best way to do that is. Those videos are a bit jerky (low framerate) as my point was to record mostly the music, not so much the gameplay. This way I could avoid having to re-encode the videos a second time (before putting them to Youtube), as I presume that could lower the quality. That way I didn't have to crop the videos afterwards, cutting the borders out afterwards. In the end I made it so that the DOSBox game was running in window (not fullscreen), and I defined with a frame pixel-perfectly that CamStudio would capture only inside the window, cutting the window borders out. It was a bit tricky do to though also with CamStudio. I tried built-in DOSBox capture as well, but I don't think it recorded the MT-32 music at all, and I think I wasn't happy with the video quality either (I don't quite recall what quality issue I had with it, maybe the video was a bit fuzzy for some reason, maybe I had some wrong setting). Since I wanted to capture also the Roland MT-32 music (played with Munt), CamStudio freeware did the trick for me. It may depend what exactly you want to capture. index=2&list=PL-UtQHeTchKGjhYmE4Sw-aGDPMPm8FjcA I want to record some stuff from a game for a video but dunno what the best way to do that is. What's the best way to record stuff in Dosbox - using the program's built in video capture stuff, or using something external? ![]()
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